MovieClip.prototype.drawCircle = function(x, y, radius, accuracy ) { if (a < 3) a = 3; var span = Math.PI/accuracy; var controlRadius = radius/Math.cos(span); var anchorAngle=0, controlAngle=0; this.moveTo(x+Math.cos(anchorAngle)*radius, y+Math.sin(anchorAngle)*radius); for (var i=0; i